Shiny in Production will take place over two days, split into an afternoon of workshops and a day of
conference talks. Tickets are available for either the conference only, or for the
conference and one of the day one workshops.
We will also be hosting a drinks reception on the Thursday evening, which is included in the price of your
ticket!
Wednesday 9th October
Day 1 will consist of an afternoon of workshops run by some of our very own Jumping Rivers R pros,
as well as guest presenter Cara Thompson.
All Workshops will run from 13:30 to 17:00 with a refreshment break.
Workshop 1: Level Up Your Plots with Cara Thompson
Summary
TBC
Learning Outcomes
TBC
Workshop 2: Building Responsive Shiny Applications
Summary
The diverse range of devices used for modern web browsing presents challenges when designing
an application that works well for all users. Enter responsive design: the practice of building
fluid web pages that “work” on huge 4k and 5k monitors, tiny smartphones and all things in between. This
course will look at responsive design principles and best practices for Shiny developers, covering page
layout, easy-to-add widgets and some simple CSS tricks for when built-in solutions don’t quite cut it.
Learning Outcomes
By the end of the workshop, participants will…
- know what responsive web design is
- know how to use flexible grids to adjust page layout for mobile, tablet and desktop
- be able to use HTML5 elements and Shiny Widgets to use limited space efficiently and effectively
- know how to add CSS and JavaScript snippets to an app for finer customisations
- understand how to test Shiny apps on various screen sizes from desktop to mobile
Workshop 3: Asynchronous Shiny
Summary
TBC
Learning Outcomes
TBC
Workshop 4: Building Apps for Humans
Summary
Frameworks like Shiny and Dash can help those with a scientific or mathematical background communicate
their research in a way that’s interactive and engaging. But while these tools can make constructing a
graphical user interface quicker and easier, there’s no guarantee that the end product is going to be
optimised for human use.
This workshop is aimed at scientists (and the curious) that are interested in learning some basics of
human-computer interaction and gaining an understanding for how science itself can assist with the
development of better user interfaces that, in turn, lead to improved user experiences.
Learning Outcomes
By the end of the workshop, participants will…
- understand the benefits that come from designing applications with the human mind in mind
- know how the layout, colour, size and motion of interface and graphical components can be used to
enhance (or detract from) a user’s experience
- understand the importance of providing users with feedback so they can tell both whether their
actions have been successful and what the current state of the application is
- be able to identify some common problems found in web applications
Drinks Reception - Time: 17:00 - 19:30
All tickets include entry to the drinks reception on Wednesday night. Hosted in the atrium of the Catalyst
building, this will be a great opportunity for networking and relaxing before the following day of
talks!
Thursday 10th October
Day 2 will consist of a range of talks from expert speakers across industry. The lineup will be announced
soon.